Biography

Pellicus Solutions - Dario Pelella

CTO Consultant and Software Architect

Game/Engine/Techs Developer

Demoscene Coder since ’95 PC/Amiga/TIC80/Shadertoy

I consider myself a Software Architect. I developed videogames, middleware, tools and worked in smart-toys R&D. 

In 2006 I Co-founded Xplored srl where I had the position of CTO and R&D Chief until December 2021. 

From January 2022 I felt the need to focus on my personal growth and pursue old and new passions and became a freelance CTO Consultant. 

I am a Data Oriented Design and Live Coding enthusiast and continued to enjoy being a Demoscener on modern and retro-platforms.

1998 – 2000

GMME
Lead Software Technology and Tools Designer and Developer

2004 – 2005

PM STUDIOS 
Lead Software Developer of 3D Engine (Windows/Direct X) and Game Engine 

2006 – 2008

RADIOTREVISAN SPA
Consultant in Graphic user Interface Developer in software for Intelligence

2000 – 2012

PELLICUS3D REAL TIME SOLUTIONS
Engine 3D Developer for games and industrial softwares 

2006 – 2021

XPLORED SRL
Co-Founder, CTO, R&D software solutions inventor
Game & Graphic Engine developer and SDK Designer
Custom Engines developer (C++ base code on win/ osx/ linux/ ios/ android/ html5/ flash/ nacl) & Standard Engine plugins and extensions developer (Unity/ Unreal/ Phaser/ etc.)

2022 – NOW

CTO CONSULTANT & SOFTWARE ARCHITECT 
Freelance Consultant

Pellicus humanimation
Pellicus Road to Neonwave
Pellicus RTXteroids_retro

Demoscene

Fifteen years of experience in the European Demoscene

1993 – 2000

Coder and Co-Founder of the Demoscene Group JAPOTEK PC

2015

User of SHADERTOY
Click here to see what I do

2019 – 2021

Amiga Code contribution fon NAH-KOLORS Demo Group on some recent demos

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