Pellicus Solutions

Dario Pelella

BIOGRAPHY & ACHIEVEMENTS

CTO Consultant and Software Architect

Game/Engine/Techs Developer

Demoscene Coder since ’95 PC/Amiga/TIC80/Shadertoy

I consider myself a Software Architect. I developed videogames, middleware, tools. And worked in smart-toys R&D. 

In 2006 I co-founded Xplored srl where I had been CTO and R&D Chief until December 2021.

Then I felt the need to focus on my personal growth and pursue old and new passions and I became a freelance CTO Consultant.

I am a Data Oriented Design and Live Coding enthusiast. And I’ll never have enough of being a Demoscener on modern and retro-platforms.

2022 – now

CTO CONSULTANT & SOFTWARE ARCHITECT

Freelance Consultant

2006 – 2021

XPLORED SRL

Co-Founder, CTO, R&D Software Solutions Inventor

2000 – 2012

PELLICUS3D REAL TIME SOLUTIONS

Engine 3D Developer for games and industrial softwares

2006 – 2008

RADIOTREVISAN SPA

Consultant in Graphic user Interface Developer in software for Intelligence

2004 – 2005

PM STUDIOS

Lead Software Developer of 3D Engine (Windows/Direct X) and Game Engine 

1998 – 2000

GMME

Lead Software Technology and Tools Designer and Developer

DEMOSCENE

fifteen years of experience in the European Demoscene

Humanimation [SH18] – Shadertoy 2018
Road to NeonWave – Lovebyte 2022
RTXteroids TIC80 – Lovebyte 2023
Inside the Machine (2024) – 1st place at Deadline 2024
Nominated for Meteoriks Best Midschool Production at Revision 2025
UPCOMING EVENTS​

SEE YOU THERE…

Next April I will be in Saarbrücken (Germany) at Revision 2025, the most important Demoscene party on the planet!

APR 18-21

2025

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